Our newest game is now available for free on iOS and Android devices! Click on the links below to find Demonic Desserts on the iOS App Store and Google Play:
Give it a try, and let us know what you think!
Thursday, October 9, 2014
Monday, October 6, 2014
New game - Demonic Desserts - launching this Thursday!
Having no free time as a math teacher really slows down development, but I'm happy to announce my newest game Demonic Desserts will release for iOS and Android this Thursday, October 9th! See the trailer below:
In Demonic Desserts, you control a young wizard trying to defend herself from an onslaught of evil snacks. When you hit an enemy, all enemies on the same-colored tiles also take damage. You have to recharge after each shot, so you'll have to choose your targets wisely! The game contains both a Story Mode and Survival Mode, plus a ton of power-ups to be unlocked along the way. Visit the game's page for more info and download links when it becomes available.
Thomas Stewart, a friend of mine from back in high school, created all the background music, and I'm really happy with how it sounds, so let him know how what you think of it after you play!
The game will be completely free, with no IAP or any of that nonsense. I added some unobtrusive banner ads between rounds, but that's it.
I hope this game shows you how much I have learned and grown as a game developer since I started tinkering with Flash almost 4 years ago! (And to clear up any confusion, this was built with the Futile 2D framework in Unity, though I still draw all the art in Flash.) It feels good to finally release something new after so long!
Thomas Stewart, a friend of mine from back in high school, created all the background music, and I'm really happy with how it sounds, so let him know how what you think of it after you play!
The game will be completely free, with no IAP or any of that nonsense. I added some unobtrusive banner ads between rounds, but that's it.
I hope this game shows you how much I have learned and grown as a game developer since I started tinkering with Flash almost 4 years ago! (And to clear up any confusion, this was built with the Futile 2D framework in Unity, though I still draw all the art in Flash.) It feels good to finally release something new after so long!
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